The IEEE VR Conference stands as the premier international event for Virtual Reality (VR) and 3D User Interfaces, bringing together top researchers and industry experts to explore the latest advancements in VR, AR, and MR. This year, the conference attracted around 1,000 attendees, with nearly 170 posters and 40 XR demos showcasing groundbreaking research, including that of the TRANSMIXR project, presented by our partners from Technological University of the Shannon (TUS) and Centrum Wiskunde & Informatica (CWI) who contributed valuable insights and research to the conference. Additionally, our partners from Immersion supported the event as sponsors.
TRANSMIXR is driving innovation in volumetric social and collaborative XR applications, demonstrating how immersive technologies can transform the way we interact, collaborate, and communicate.
According to our partners, one of the most inspiring moments of the conference came when Paul Milgram and Ronald Azuma were honored with the IEEE VGTC awards for their lifelong contributions to the XR field. Eoghan Hynes from TUS reflected on the significance of this achievement, stating: “For me, it was truly inspiring to witness Paul Milgram and Ronald Azuma receiving IEEE VGTC awards in recognition of their lifelong contributions to the field. Seeing these pioneers in person reinforced in my mind how the work we do today on TRANSMIXR can shape the future of XR in profound ways.”
Our partners from CWI’s DIS group also made notable contributions at the conference, presenting Xuemei Zhou’s long paper titled “Comparison of Visual Saliency for Dynamic Point Cloud: Task-free vs. Task-dependent.” In addition, they demonstrated the VR2Gather open-source volumetric video conference system, offering a virtual reality-based cultural heritage experience through the exhibit “Fashion Beneath the Skin – a Fashion Exhibition Experience in Social Virtual Reality.”
Furthermore Prof. Pablo Cesar from CW’s DIS group co-organised two significant workshops:
The IEEE VR Conference not only provided a platform for showcasing the innovative work on Transmixr, but it also highlighted the incredible potential for XR technologies to shape future advancements in social interaction, collaboration, and immersive experiences.
Authors: F6S team, with support from the CWI and TUS teams.